SUPERLUMINAL STATE DIGITAL GAME
A fast‑paced, top‑down endless game set aboard a malfunctioning spaceship, where the player’s goal is to survive for as long as possible.
Originally created as a solo school project, the game is currently in a finished state, but my work on it is far from over. I have future plans for this title and intend to resume development soon.
Software used: UNITY, VISUAL STUDIO, ASEPRITE, ABLETON LIVE, AFFINITY, NSIS
Year: 2025
CYBERPUNK-THEMED PHONE 3D ASSET
A hard‑surface 3D model made specifically to demonstrate my understanding of the core workflows involved in 3D asset creation. I made this model as part of my portfolio submission when applying to game design school.
Software used: BLENDER, AFFINITY
Year: 2024
THROWING KNIFE 3D ASSET
This 3D model is based on concept art I created a year earlier. The original design was intended for a Steam Workshop submission as a custom Team Fortress 2 weapon, and it was later reworked into a more realistic version for a school project.
Software used: BLENDER, AFFINITY
Year: 2025
SERVICE PISTOL CONCEPT ART
This weapon concept was created for a character design school project. It depicts a vintage‑styled, battery‑powered sci‑fi handgun intended for law‑enforcement use.
The pistol uses a fictional technology that converts electrical energy into a temporary kinetic projectile generated in the front section of the barrel.
Software used: KRITA
Year: 2025
TOON-SHADED SUPERHERO 3D ASSET / PROCEDURAL SHADER
A character model created for a school project, designed to represent the classic “Flying Brick” superhero archetype.
Software used: BLENDER, AFFINITY
Year: 2025
CYBERPUNK-THEMED PROFILE PICTURE 2D GRAPHICS / LOGO DESIGN
My personal profile picture, used across several platforms. It features a logo based on my initials, which also serves as my artistic signature in other work.
Software used: AFFINITY
Year: 2025
CYBERPUNK-THEMED PROFILE BANNER 2D GRAPHICS / ICON DESIGN
My personal profile banner, used across several platforms. It incorporates poker‑suit icons originating from my older playing‑card–themed project.
Software used: AFFINITY
Year: 2023
EARTH-LIKE PLANET PROCEDURAL SHADER
A beauty render showcasing a fully procedural planet shader created in Blender’s node‑based shader editor.
Software used: BLENDER
Year: 2024