Portfolio - Adam Kristián Hloušek

SUPERLUMINAL STATE DIGITAL GAME

A fast‑paced, top‑down endless game set aboard a malfunctioning spaceship, where the player’s goal is to survive for as long as possible.

Originally created as a solo school project, the game is currently in a finished state, but my work on it is far from over. I have future plans for this title and intend to resume development soon.

Software used: UNITY, VISUAL STUDIO, ASEPRITE, ABLETON LIVE, AFFINITY, NSIS

Year: 2025

CYBERPUNK-THEMED PHONE 3D ASSET

A hard‑surface 3D model made specifically to demonstrate my understanding of the core workflows involved in 3D asset creation. I made this model as part of my portfolio submission when applying to game design school.

Software used: BLENDER, AFFINITY

Year: 2024

THROWING KNIFE 3D ASSET

This 3D model is based on concept art I created a year earlier. The original design was intended for a Steam Workshop submission as a custom Team Fortress 2 weapon, and it was later reworked into a more realistic version for a school project.

Software used: BLENDER, AFFINITY

Year: 2025

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SERVICE PISTOL CONCEPT ART

This weapon concept was created for a character design school project. It depicts a vintage‑styled, battery‑powered sci‑fi handgun intended for law‑enforcement use.

The pistol uses a fictional technology that converts electrical energy into a temporary kinetic projectile generated in the front section of the barrel.

Software used: KRITA

Year: 2025

TOON-SHADED SUPERHERO 3D ASSET / PROCEDURAL SHADER

A character model created for a school project, designed to represent the classic “Flying Brick” superhero archetype.

Software used: BLENDER, AFFINITY

Year: 2025

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CYBERPUNK-THEMED PROFILE PICTURE 2D GRAPHICS / LOGO DESIGN

My personal profile picture, used across several platforms. It features a logo based on my initials, which also serves as my artistic signature in other work.

Software used: AFFINITY

Year: 2025

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CYBERPUNK-THEMED PROFILE BANNER 2D GRAPHICS / ICON DESIGN

My personal profile banner, used across several platforms. It incorporates poker‑suit icons originating from my older playing‑card–themed project.

Software used: AFFINITY

Year: 2023

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EARTH-LIKE PLANET PROCEDURAL SHADER

A beauty render showcasing a fully procedural planet shader created in Blender’s node‑based shader editor.

Software used: BLENDER

Year: 2024